[School] Terrain generation using Perlin noise
Project Overview This project was developed as part of the university course CS-341: Computer Graphics at EPFL. The framework used for this project was developed by Michele Vidulis, Vicky Chappuis and Krzysztof Lis. The following project was a group project in the course CS-341: Computer Graphics, with the following members: Yann Gaspoz Thomas Picart Alain Sinzig The project aims to generate the ideal living situation of a groundhog. The terrain is generated using Perlin noise. A groundhog mesh is created using blender. To highlight the cuteness of the groundhogs, the scene can be displayed with a toon shader. The groundhogs love a scenic lake, which is simulated using a wave simulation. Sometimes, it’s also quite foggy in the groundhog paradise, which the groundhogs love as it gives them a bit of well-deserved privacy. ...